AzerSize And Type | Medium-Size Outsider (Fire, Lawful) | Hit Dice | 2d8+2 (11) | Initiative | +1 (Dex) | Speed | 30 ft. | Armor Class | 19 (+1 Dex, +6 natural, +2 large shield) | Attacks | Warhammer +3 melee; or halfspear +3 ranged | Damage | Warhammer 1d8+1 and 1 fire; or halfspear 1d6+1 and 1 fire | Face And Reach | 5 ft. by 5 ft./5 ft. | Special Attacks | Heat | Special Qualities | SR 13, fire subtype | Saves | Fort +4, Ref +4, Will +4 | Abilities | Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9 | Skills | Climb +2, Craft (any one) +6, Hide -1, Listen +4, Search+4, Spot +5 | Feats | Power Attack | Climate | cold, temperate, warm | Terrain | desert, forest, hill, marsh, mountains, plains, underground | Organization | Solitary, pair, team (2-4), squad (11-20 plus 23rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) | Challenge Rating | 2 | Treasure | Standard coins; double goods (nonflammables only);standard items (nonflammables only) | Alignment | Always lawful neutral | Advancement | By character class |
DescriptionIshmael: "I loved the smell of the sea. I loved the sound of it rushing overhead and the hot blast of its gusts on my skin. I loved the rich smell of life and death it carried out of the sky. I loved the distant warbling echo of the leviathan rast. They sounded different up close of course; but as their voices traveled through the shimmering heat they changed, becoming both symphonic and unstructured at once. My father told me some years back that a man must always travel the sea at least once in their life. He said this while we stood on the surface of the loch, looking up at the vast sea of flame raging above. He said this even though it had cost him a hand." GeneralAzers speak Ignan and Common. CombatAzers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes. They wear no armor, for their tough skin provides ample protection. Special AbilitiesHeat (Ex): Azers' bodies are intensely hot, so their unarmed attacks deal additional fire damage. Their metallic weapons also conduct this heat.
|