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Masters of Arms

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Second World Sourcebook
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Tuesday, 27 June 2006 The Pact System Steve Peterson 1531
Monday, 26 June 2006 Rune Warden PDF Uploaded Steve Peterson 970
Friday, 02 June 2006 Second World Sourcebook Main Page Steve Peterson 856
Monday, 01 May 2006 Second World Sourcebook SAQ Steve Peterson 817
Sunday, 15 May 2005 Second World Sourcebook FAQ Steve Peterson 905
 
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  • Skill Focus: Talking  ( 1 items )
  • Masters of Arms  ( 3 items )

    Masters of Arms focuses on unusual weapons and those who master them. Combination maneuvers give you lots of different ways to devastate things while defensive maneuvers give you something to do while the monsters try to eat you. All the classes are designed with maximum flexibility and customizability in mind and most of their special abilities can double as new feats, so that those who don't wish to specialize in a prestige class can still expand their library of actions. For gamemasters the Alpha Beast provides a convenient way to upgrade a monster for close in fighting, whether using claws or teeth or tentacles. And the telekinesis master can make fighting demons a very different experience.

  • Bodies and Souls: 20 Templates  ( 1 items )

    Bodies and Souls: 20 Templates provides 20 creature templates for the d20 system; it's a strange mix of horror, comic book, and B sci-fi movie creatures that can fit in a variety of settings, from fantasy to far future. Templates are some of the most powerful and flexible tools in the d20 system and this book is devoted to them.

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