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The Second World Sourcebook

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Written by Steve Peterson   
Saturday, 03 June 2006
In this industry publishers and developers work with a lot of talented artists. In most cases these artists are freelancers, some doing this just as a hobby because they love fantasy and sci-fi art and some trying to break into the industry full-time and start making those big bucks so they can buy that Lear Jet they've always had their eye on. As with many creative careers the reward typically comes when you can finally do the work you love full-time and live at least moderately comfortably; anything past that is just gravy.

Here's a list of artists that provided illustrations for the Second World Simulations products. If you're a publisher looking for illustrations check out their online portfolios and contact them. If you'd just like a private sketch of one of your favorite characters that you've run in a game also contact them but realize that these people do art professionally.

I've tried to include one sample illustration that each artist provided for a Second World product; this page will load a bit slowly due to that. To email the artist directly simply click on their name or go to their website.

Artists (in alphabetical order)

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I was born, raised, and currently reside in Northeast Ohio. I've always enjoyed to draw but it was really my interest in comics and D&D during my high school years that made me consider a career in fantasy illustration. After a few frustrating years in Graphic Design at Kent State University I switched majors and went on to get an MA in Anthropology/Archaeology. I'm thankful that I made this choice because I feel it gives me a much stronger background to create interesting, believable illustrations. I have been very fortunate with the rise of d20 to find almost more work than I can handle as a freelance illustrator, but doing what I truly enjoy makes it all worthwhile.

Portfolio: www.branchworkshop.com

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I live in Atlanta,GA with my wife Erika and 5 month old daughter Natalie. I have a Master's Degree in Medical Illustration that I received in 1998. I work as a medical illustrator/web designer/flash developer for a medium-sized "ex-.com,ex-software publisher" in the Atlanta Metro area. I started playing D&D in 1979 when I was 8 years old. I have always enjoyed creating fantasy/sci-fi art and have only now in the last year taken on the task of doing freelance artwork in the gaming industry.

Portfolio: http://homepage.mac.com/craigbrasco/

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From Madison County to Cameron, Walker to Orange, the dreadful flight of "jerO" (as the pretentious bastard calls himself) has stranded him fatefully in the heart of Silicon Valley: Santa Clara County. By day he dons the fell helm of a not so mild-mannered motion jockey for the Interactive Entertainment industry. By night, he... well, sleeps. But when he's not sleeping, he's... awake. When awake, sometimes he puts pencil to paper, stylus to tablet, glue to model, brush to tooth...

*message content flies obliquely from this point, carried on the wings of
rabid mutant howler monkeys*

If you want to see what jerO does for real money go to his online resume at http://www.valleydweller.com/. He has recently done work on the Superman: The Man of Steel game for the Xbox.

jerO keeps talking about updating his bio to be a bit less William Burroughs but I conveniently lose the new file all the time. In the meantime jerO created this fantastic cover for the Second World Sourcebook. This image is without all the logo-ing. Click on the image if you want to see it at full size.

 


Portfolio: http://www.valleydweller.com/

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Portfolio: http://www.jeffdoten.com

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I hail from Toronto, Canada via a birth and short stay in England. I discovered early on in school that art class was a lot easier than math and english, and so my course in life was set, age six. For a living I work a freelance graphic designer, for fun and my sanity I
got into fantasy illustration. I have done work for AEG, Agatha Blades, Wyvern Claw, Elemental Lands, Scrollworks Press and now Second World Simulations. I'd like to thank Christian Walker of Scrollworks Press for being the first person in the industry to actually pay for one of my illustration.

Portfolio: http://www3.sympatico.ca/hamerdom

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Israeli illustrator Avi Katz was born in Philadelphia PA USA but has lived and worked in Tel Aviv since 1970. He is staff artist of the Jerusalem Report, a news bi-weekly, and has illustrated several dozen childrens books, done animation and graphics for multimedia products and TV, and has exhibited paintings, illustrations and cartoons in Israel, America and Europe. His books have won the Storytellers World Honor Award, the Hans Christian Andersen-IBBY award four times, and the Israeli Zeev Prize six times. He is a member of ASFA, SCBWI, the Israel Association of Illustrators, the Israel Caricaturist Association and the Israel Society for Science Fiction and Fantasy.

Second World is Avi's first professional effort in the Role Playing Game field.

Portfolio: http://www.avikatz.com

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I've enjoyed creating fantasy artwork ever since I started playing D&D 15 some odd years ago. I've always had a very modern feeling to my games--as though the fantasy world is the same as our world, but in a different set of circumstances. I feel this idea permeating the Second World campaign--except the inhabitants are aware that this idea is true!

Portfolio: http://www.killfear.com

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Let's see here. I was born and raised in Toledo, Ohio. I discovered Comics at a young age, and used them to teach myself the basics of drawing, which I did voraciously to begin with. The only "formal" art education I've had came in High School in the form of an excellent art teacher who, for the three years I took her classes, pushed my talent beyond the limits I had presumed it had. She was a godsend, even if she hated comics. :)

Beyond that, I've sharpened my skill through practice and the occasional instructional book. The two I would recommend most highly are Gray's Anatomy (naturally), and Burne Hogarth's Dynamic Figure Drawing. Knowing one's anatomy is paramount, while knowing how to apply that anatomy in motion must come next.

I got married when I was 21, a union which produced my first daughter Andrea Nichole Kuhn, who lives somewhere with her mother. Some day I hope to reunite with her.

On 11/03/2000 my partner Bryna and I increased the size of our family from three to five with the birth of our twin daughters Amy and Caitlin Kuhn, a delightful duo of damsels with ready smiles who are beginning to crawl.

Owen has provided a temporary image while working on the illustrations for the Second World Sourcebook.


Portfolio: http://members.fortunecity.com/wolvorine/grove.htm

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My most recent work has been for Misguided Games (Children of the Sun) and Fantasy Flight Games (Dragonstar). About me and my art: if there's one thing I go for in my work, it's a sense of the bizarre. I like to create arresting images that make people stop and think...even if all they're thinking is "What the hell?". Often, I do this by putting rats in situations generally associated with human beings. I have an image of a rat staring forlornly into the sunset, for example, and one of a rat in a wedding dress. I combine the realistic with the stylized, the beautiful with the dark and frightening, and the ordinary with the extraordinary. My work has benefited from a lot of different influences--I have taken inspiration from Chinese prints, Japanese painting, traditional Italian and French academic painting, comic books, abstract expressionism, and the decorative and textile arts. In the end, however, whatever style I adopt, and whatever subject, I like to preserve a feeling of mystery, a sense of the odd and unimaginable.

Socar will provide the back cover illustration for the Second World Sourcebook; here's a look prior to my defacing it with logos and titles. I think her signature rat is hiding under the bed in this one (or is that it peeking around the tree?)

Portfolio: http://www.gorblimey.com/

Jim Pavelec

Jim provided the cover art for Masters of Arms. He's also done art for trading card games and covers for other products. Here's the cover without all the trade dress messing it up. You should be able to click on it for a full size image.

Portfolio: www.oneeyeopen.com

Last Updated ( Sunday, 04 June 2006 )
 
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